Monday, May 7, 2012

Burger Cat App Review – Clawing for Help

Burger Cat

Thus far, Ravenous Games have hosted a multitude of hardcore titles on the App Store that require the most amount of attention a gamer can give. With a distinctive difference in difficulty, in comparison to past tiles, Burger Cat ($0.99) boasts a numerous amount of less-demanding challenges.
Jovial throughout, despite the unfortunate fact that his burgers have been littered hopelessly throughout the game’s expansive world by a nitroglycerin explosion, you’ll be posed with the task of recovering his prized diet. Starting [very] easy, you’ll be introduced to the main mechanics of the game.
While the main character of the game can walk all by himself, he’s at a disadvantage; the contents of his barbecue gone wrong have been scattered in unreachable places. Hence, your job comes in. You’ll be provided with a limited supply of various equipment, each progressively introduced. Your supply of provisions consists of a mix extra blocks to add to the game’s tiled world, pickaxes, decoy mouses, dynamite and more. These will aid to augment the cat’s capabilities.
Although the game’s 60 levels have the potential to increasingly become a mind-puzzling challenge to the player, they’ve instead resorted to varying only slightly. While levels occasionally require a bit of strategy, most times the path is obvious from the beginning, and the game quickly became a mess of puzzles that aren’t executed properly at all. The aim of the game was evident: the premise was catered towards those without much of a liking for intricate puzzles. However, the levels have been quelled down to such an extent that I actively wondered whether or not the smarter of my two cats would be able to play through in a breeze.
The qualms don’t end there. A severely flawed control system plagued the gameplay at every corner. You’re given a certain amount of each resource. Placing these was a tricky affair due to the game either placing the items adjacent to the desired area or not registering your touch whatsoever. This often caused me to restart a level because of the lack of an undo button. Dragging to pan also resulted sometimes in placing of objects, also needing a full restart to undo.
Without doubt, Ravenous have nailed the artwork perfectly. Cartoon sprites glow vibrantly against the winding background enabled with parallax scrolling effects. However, there’s only one game world that the 60 game levels fall under, which quickly becomes old. If there’s one thing the developers can attest to when considering past history, they’re good with keeping their games fresh with new content via updates.
The coalescence of trite gameplay with a control system bogged down by faults and imperfections is really unlike the norm from developer Ravenous Games. Not only did Burger Cat contrast greatly from their other titles in difficulty, it also differed in replay value and overall appeal. The cartoon aesthetics may be the most alluring aspect of the game and we, for that reason, simply cannot wholeheartedly recommend Burger Cat to those seeking a challenge worth a dollar.

No comments:

Post a Comment